The Editorizer is a free program written by Ben for making vehicles. Contributions: Tuusita (Comments, Structure, Connect To).
It's a fairly old and simple program. Note you can't use it to create a new vehicle from scratch, you need to manually create a .truck file with a basic structure. A .truck file with the basic structure has been included to get you started.
Download and run on Windows
Download here (ZIP archive)
Run as administrator! (only needed on the first run or if you move Editorizer's directory)
If you don't run Editorizer as administrator for the first time, or you subsequently move it's directory, you may encounter this error:
To resolve this, try running as administrator again, and if it doesn't help, try these steps:
- Find comdlg32.ocx and mscomctl.ocx in Editorizer's directory.
- On 32-bit Windows:
- Move comdlg32.ocx and mscomctl.ocx to C:\Windows\system32.
Open a command line window and run following commands:
regsvr32 c:\Windows\system32\comdlg32.ocx regsvr32 c:\Windows\system32\mscomctl.ocx- On 64bit Windows: - Move comdlg32.ocx and mscomctl.ocx to C:\Windows\SysWOW64 - Open a command line window and run following commands:
regsvr32 c:\Windows\SysWOW64\comdlg32.ocx regsvr32 c:\Windows\SysWOW64\mscomctl.ocx
Download and run on MacOSX
Download here (ZIP archive)
Requires MacOSX Snow Leopard or Higher.
The mac port is standalone with all the files needed built into the app, Huge thanks to MothBird.
Warning: the file is quite large (511.6MB) because of all of the required frameworks.
Truck file template
Editorizer loads and saves files in truck file format.
Editorizer cannot create an empty truckfile, you need to copy a template and work from there.
New unnamed vehicle ; Vehicle name MUST be on the first line. ; Lines starting with ';' (semicolon) are comments ; ----- Required sections ----- globals 1000, 0.0, tracks/semi nodes beams cameras cinecam ; ----- Optional sections ----- ; Engine makes the vehicle a land vehicle engine ;min rpm, max rpm, torque, differential ratio, rear gear, first, second, third, fourth, fifth, sixth 1000.0, 2100.0, 6000.0, 4.10, 15.00, 18.00, 11.50, 6.00, 3.75, 2.75, 2.00, 1.50, 0.90, -1.0 wheels 0.4, 0.3, 12, 20, 20, 23, 1, 1, 3, 150.0, 400000.0, 3000.0, tracks/wheelface tracks/wheelband1 0.4, 0.3, 12, 23, 22, -25, 1, 1, 5, 150.0, 400000.0, 3000.0, tracks/wheelface tracks/wheelband1 0.4, 0.3, 12, 29, 28, 9999, 1, 1, 18, 150.0, 400000.0, 3000.0, tracks/wheelface tracks/wheelband1 0.4, 0.3, 12, 26, 27, 9999, 1, 1, 5, 150.0, 400000.0, 3000.0, tracks/wheelface tracks/wheelband1 ; `forwardcommands` is for trucks, `importcommands` is for trailers forwardcommands importcommands fileinfo author chassis 69 yourname author texture 69 yourname author support 69 yourname shocks hydros commands rotators ropes ties fixes contacters ropables flares props exhausts brakes engoption end
Blueprints are technical drawings of vehicles and machinery, very useful as reference. Many good blueprints can be found on the internet.
To load a blueprint, find Blueprints in the top toolbar, and load in the files.
To adjust blueprints, click on Place Blueprints on the far right, and place your blueprints in a desired position .
When you want to add nodes, just click on Add Nodes up in the right. Click where you want the node to go, either in the Top Left, Bottom Left or Botton Right areas. If you want to make the node only get placed on the "grid" that divides the areas up-check the "snap nodes to grid" box. Special Nodes
Check truckfile reference for special node types.
If you want to give your nodes these special options, just click on the Nodes tab, pick the one you want to change, and put the corresponding node option in the options part.
When you want to add beams, just click on the Add Beams up in the right. Click the first node where you want the beam to start. Click the second node which is where you want the beam to end.
Check truckfile reference for special beam types.
If you want to give your beams these special options, just click on the Beams tab, pick the beam you want to change, and put the corresponding beam option in the options box, along with any variables for that type of beam.
To add wheels, look at this example. Just click on the Wheels tab and add in the correct information in the correct spaces.
FRONT WHEELS(Steering wheels):
wheels ; EXAMPLE: 0.5,0.1,12,33,34,9999,1,1,32,350.0,300000,4000, tracks/wheelface tracks/wheelband1 ; EXAMPLE2: 0.5,0.1,12,35,36,9999,1,1,31,350.0,300000,4000, tracks/wheelface tracks/wheelband1
wheels ;EXAMPLE: 0.5,0.1,12,12,13,14,1,1,10,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1 ;EXAMPLE2: 0.5,0.1,12,14,15,-12,1,1,9,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1
To scale your vehicle if you find it a little bit too big, just go to the Visible Nodes tab at the very top. Click on Scale..., then put in decimal numbers from 0.01 to 0.99 in the X,Y,Z lines to scale it down, put in decimal numbers from 1.0 and up(experiment) to scale it up.
Tools to avoid
In the Visible Nodes tab at the top, I would advise to not use the Interconnect or Variable Interconnect options with any vehicle as it can mess up the structure and other things. Basically these options will join every node to every other node in the object...