While it is possible to create a node/beam completely using a text editor, it is not recommended as an n/b can get quite complex.
These are programs that help you visualize and edit a node/beam.
Truck file template
To help you get started with creating a new node/beam, you can download this truck file template which contains all the required sections.
Arguably the most popular editor, the Editorizer is a free program written by Ben for making vehicles. Contributions: Tuusita (Comments, Structure, Connect To).
It's a fairly old and simple program. Note you can't use it to create a new vehicle from scratch, you need to manually create a .truck file with a basic structure. A .truck file with the basic structure has been included to get you started.
Pros: - Designed for editing node/beam, very feature-rich - Colors can be changed to suit your liking
- Does not support newer
.truck sections (such as
set_node_defaults). These sections will have to be commented out otherwise the Editorizer fails to open the file.
It is recommended to make a copy of the truck file made for editing, then copy the changes over to your main truck file.
Download and run on Windows
Download here (ZIP archive)
Run as administrator! (only needed on the first run or if you move Editorizer's directory)
If you don't run Editorizer as administrator for the first time, or you subsequently move it's directory, you may encounter this error:
To resolve this, try running as administrator again, and if it doesn't help, try these steps:
- Find comdlg32.ocx and mscomctl.ocx in Editorizer's directory.
- On 32-bit Windows:
- Move comdlg32.ocx and mscomctl.ocx to C:\Windows\system32.
Open a command line window and run following commands:
regsvr32 c:\Windows\system32\comdlg32.ocx regsvr32 c:\Windows\system32\mscomctl.ocx- On 64bit Windows: - Move comdlg32.ocx and mscomctl.ocx to C:\Windows\SysWOW64 - Open a command line window and run following commands:
regsvr32 c:\Windows\SysWOW64\comdlg32.ocx regsvr32 c:\Windows\SysWOW64\mscomctl.ocx
Download and run on MacOSX
Download here (ZIP archive)
Requires MacOSX Snow Leopard or Higher.
The mac port is standalone with all the files needed built into the app, Huge thanks to MothBird.
Warning: the file is quite large (511.6MB) because of all of the required frameworks.
Blueprints are technical drawings of vehicles and machinery, very useful as reference. Many good blueprints can be found on the internet.
To load a blueprint, find Blueprints in the top toolbar, and load in the files.
To adjust blueprints, click on Place Blueprints on the far right, and place your blueprints in a desired position .
When you want to add nodes, just click on Add Nodes up in the right. Click where you want the node to go, either in the Top Left, Bottom Left or Botton Right areas. If you want to make the node only get placed on the "grid" that divides the areas up-check the "snap nodes to grid" box. Special Nodes
Check truckfile reference for special node types.
If you want to give your nodes these special options, just click on the Nodes tab, pick the one you want to change, and put the corresponding node option in the options part.
When you want to add beams, just click on the Add Beams up in the right. Click the first node where you want the beam to start. Click the second node which is where you want the beam to end.
Check truckfile reference for special beam types.
If you want to give your beams these special options, just click on the Beams tab, pick the beam you want to change, and put the corresponding beam option in the options box, along with any variables for that type of beam.
To add wheels, look at this example. Just click on the Wheels tab and add in the correct information in the correct spaces.
FRONT WHEELS(Steering wheels):
wheels ; EXAMPLE: 0.5,0.1,12,33,34,9999,1,1,32,350.0,300000,4000, tracks/wheelface tracks/wheelband1 ; EXAMPLE2: 0.5,0.1,12,35,36,9999,1,1,31,350.0,300000,4000, tracks/wheelface tracks/wheelband1
wheels ;EXAMPLE: 0.5,0.1,12,12,13,14,1,1,10,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1 ;EXAMPLE2: 0.5,0.1,12,14,15,-12,1,1,9,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1
To scale your vehicle if you find it a little bit too big, just go to the Visible Nodes tab at the very top. Click on Scale..., then put in decimal numbers from 0.01 to 0.99 in the X,Y,Z lines to scale it down, put in decimal numbers from 1.0 and up(experiment) to scale it up.
Tools to avoid
In the Visible Nodes tab at the top, I would advise to not use the Interconnect or Variable Interconnect options with any vehicle as it can mess up the structure and other things. Basically these options will join every node to every other node in the object...
Sometimes used in combination with the Editorizer, this very old version of Blender includes plugins for importing/exporting truck files.
Pros: - Easily create/edit nodes and beams - Create and UV map submesh - Can import a 3d model to help you shape your node/beam.
- Only displays nodes/beams/shocks.
- As it is an old version, the UI and controls are vastly different from the latest Blender version. It is possible to build the node/beam in the latest Blender, then open it in 2.49b to export to a
- Beams that are connected to non-existant nodes (e.g. beams attached to wheel nodes) will have to be commented out as Blender will fail to import the file.
It is recommended to export to a copy of the truck file made for editing, then copy the changes over to your main truck file.
Download here (Windows only)
A Java program made by Gouranga designed for viewing a node/beam structure.
Pros: - Auto-reloading of the file - Supports nodes2 - 4 independent views, each can be either be rotated in 3d or snapped to the front/sides/back.
Cons: - Only displays pure nodes and beams. - Cannot edit the n/b structure, it is designed only for viewing it.